![]() worlds/world_name would be the structure of this folder. I imagine that some servers would host more than one world. worlds contains the worlds saved by the server. Ideally, you should have nearly identical system folders with other servers of the same version. The data contained within shouldn't have any bearing on the user files stored by the world, nor should it contain any server specific files. system would contain the system files required by the server to operate. ![]() I suppose if possible, it would follow the same sort of format except a SQL directory could be made in addition to the data directory. I don't use SQL and am not exactly sure how that sort of data is stored. data/plugin_name/stuff_to_store would be my ideal layout. Any plugin that needs to store information would create a directory in the data directory in their own folder. data would subsequently hold all of the data relating to the plugins. This would also mean that if you ever messed up a plugin and wanted to just do a reset on it, you would just need to delete the associated directory in the preference folder. The goal would be that to get a plugin up and running, you would simply need the plugin.jar and upon the first run of the plugin, it would create the necessary files/folders required for operation. I would love to see all those server settings files stored in a central location (or at least a location isn't the root of the server directory). ![]() I suppose the server would simply use system as its directory name. Ideally, the server would also store it's preferences/settings in the same format. preference file contains preferences for. This would make it easy to store and reference preferences all while knowing exactly what a. The structure of the preferences directory would be something along the lines of /preferences/plugin_name/stuff. preferences would hold all setting/preference related material. worlds /plugins would of course store all of the plugins the system had access to.
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